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StevenCao
Make the chance of getting a page
Date: Oct 19, 2018 7:22:29 PM PDT
Author: StevenCao



This is mostly about the Madhouse, but it applies to too many occasions in Maple, which have an element of RNG and restricted attempts. An event needs to have a means to be certain everybody wins, given they try hard enough.

Examples for your Madhouse event: Permit going back in when reaching the Escape space, without consuming another pass. It is still possible not to find a certain page, even when allowed to wander the Madhouse eternally, but it gets vanishingly unlikely. Make it feasible to purchase any diary page you're missing by paying a few (large) number of coins. This may possibly be the Vending Machine NPC, or it could be some new shady NPC (such as a greedy Orderly) that only appears when you have cleared X amount of rooms.

Make the chance of getting a page from the proper reactor go up with the number of attempts you make, until it reaches 100 percent or till you have the page. Consequently, if the prospect of a Test Tube falling Page 2 starts out in 5 percent, then every time you trigger a Test Tube it'll go up by another 5 percent, until after 20 Test Tubes you are guaranteed of getting that page. Once you receive the page the opportunity resets to 5 percent and remains there.

I am sure other methods can be thought of. The important part is, again be sure everybody who makes a sincere effort can finish the event. Real Life does that, but we play games to escape the temptations of real life, not to acquire more of them.

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